What Are The Differences Between Lightroom and Photoshop’s Curves, Clarity, Dehaze, High Pass, Texture, and Sharpening ?

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Lightroom and Photoshop offer an impressive array of tools for adjusting an image’s contrast. At some point luminosity contrast adjustment tips over to affecting image detail (contour and texture) more than overall lightness. Deciding exactly how you want to affect lightness, contour, and texture is the key to deciding which tool to use and how to use it.

The following progression moves from the smoothest to edgiest tools – Curves, Clarity, Dehaze, High Pass, and Sharpening. The differences between these tools can be found in the way they handle frequencies of detail; low or smooth, medium or broad lines and moderate texture, and high fine lines and grain.

01_Curves

Curves

Curves creates the smoothest effects. It simply affects light and dark values. With it, you can fine tune the relationships between different values with unparalleled precision. Curves ignores texture and contours. If either is affected it’s simply because those areas are lighter or darker, not because they have been targeted. Along with contrast, Curves also boosts saturation somewhat. (If Curves is applied in Photoshop, this saturation shift can be removed by using a blend mode of Luminosity.)

02_Clarity

Clarity

Clarity offers the second smoothest effects. It pays significant attention to contours. The contrast it adds to contours is smoothed or broadly feathered. Think of it as a local vignetting, not for the frame, but for areas within contours. To make the effect more realistic, it darkens the dark side of contours more than it lightens the light side of contours edges, greatly reducing visible bright halos. Clarity makes images look clearer for two reasons; one, because the overall contrast appears to remove haze; and two, because the edge contrast makes images appear better focused or sharper. Clarity, particularly strong applications of it, will accentuate texture affecting medium frequency detail even more than high-frequency detail. Strong applications of Clarity will boost saturation significantly, which can be removed with the Saturation slider. Clarity does not exist in the Photoshop Image > Adjustments menu but can be applied in Photoshop with the Camera Raw filter.

03_Dehaze

Dehaze

Dehaze offers the third smoothest effects. It creates effects that are similar to Clarity, only stronger. Dehaze darkens shadows and rather than brightening the highlights it simply pulls out more separation by darkening the lower values in these areas. Strong applications of Dehaze may even reveal detail you can’t see with the naked eye. Dehaze affects larger areas of contrast, sometimes losing the ability to distinguish between smaller areas. While Clarity boosts saturation somewhat, Dehaze boosts it more and often creates color non-uniform shifts. (There is a cure for this, which I cover in a separate article.) Dehaze does not exist in the Photoshop Image > Adjustments menu but can be applied in Photoshop with the Camera Raw filter.

04_HighPass_High

High Pass High

05_HighPass_Low

High Pass Low

High Pass filtration drives contrast into edges. It produces significantly different effects at low and high settings. At low settings it affects contours most, only slightly affecting texture and having little or no effect on overall contrast. At high settings it produces localized vignetting similar to Clarity but with less feathering, making it an excellent tool for emphasizing planar contrast. Be careful, it does not have the halo suppression built into Clarity. Only high settings create saturation shifts, which are localized not uniform. Remove this by desaturating the layer you apply the filter to. The High Pass filter is only available in Photoshop and is usually applied on a duplicate layer set to a blend mode of Overlay.

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Texture

The Texture slider produces effects that lie between the Clarity and Sharpness sliders.

When compared to Clarity, the Texture slider does not increase saturation and it produces an effect significantly more targeted to edges. With little or no localized vignetting, it has less effect on overall contrast (Think of it as a micro-contrast.) and will not produce planar or volumetric accentuation. While it does produce more of an overall contrast effect than Sharpness, Texture is much more suited to detail enhancement. Think of it as a broader softer Sharpness rather than a finer edgier Clarity.

When compared to the Sharpness slider, the edge it produces is not as pronounced (It’s more feathered.) nor does it increase artifacts or noise as much. Texture increases or decreases apparent sharpness in mid-frequency detail. Its effects on smooth (low frequency) and fine (high frequency) detail are minimal. Think of it as producing an entirely different mask that removes effects from low and high-frequency detail rather than the one produced by Sharpening’s Masking slider that removes effects first from smooth areas and then gradually converges on edges at higher settings.

06_Detail

Sharpening

The Detail Panel’s Sharpening sliders aggressively target edges. It offers four sliders – Amount, Radius, Detail, and Masking. Amount determines the increase in contrast. Radius accentuates contours in thinner (lower setting) or thicker (high setting) areas. Detail targets the effects of the previous two sliders into lower (less texture) or higher (more texture) frequencies of detail. Masking creates a mask that removes the effects of the other sliders from smooth areas at low settings and from all areas but contours at its highest settings. These sliders produce no overall contrast effects and little to no saturation shifts. (These detail sliders don’t exist in the Photoshop Image > Adjustments menu. Photoshop’s filter Unsharp Mask offers identical Amount and Radius sliders but it lacks the Detail and Masking sliders. Instead, it offers a Threshold slider that allows you to remove the effect from adjacent areas that have less contrast than the Threshold you set.) These tools are the ultimate tools for accentuating texture and contour.

Experiment. Develop your eye for all of the possibilities these tools open up for you. You’ll be amazed by what they can do. And when you master them, your viewers will be amazed at how good your images look.

Read more on Color Adjustment here.

Learn more in my digital printing and digital photography workshops.

View test files with maximum applications of these tools below.
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A Quick Cure For Dehaze Color Shifts With Photoshop

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Without Dehaze

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Dehaze may create color artifacts

Dehaze_Color_Final

Color artifacts removed

Color without Dehaze blended with luminosity with Dehaze

Dehaze_Color_Layers

The top layer is set to a blend mode of Color

When you’re using Lightroom or Camera Raw, you’ll quickly find the Dehaze slider can produce marvelous contrast effects. Dehaze can dramatically exceed the contrast that can be produced with either Curves or Clarity. Sometimes it will reveal detail you couldn’t see with your eyes!

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Often, there’s a price to pay for these great effects – color shifts. Neutral areas may turn magenta. Shadows may pick up strong blue or green casts. To make matters worse, these unwanted artifacts are rarely uniform, which makes them harder to fix.

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If you’re lucky you can compensate by reducing Saturation after using Dehaze. When you do this, it’s likely that you’ll end up choosing the least objectionable version or making a compromise you’d prefer not to. Frequently, to avoid these side effects, you’ll be tempted to not to push Dehaze as far as you’d like to.
There is a cure that will help you go as far as you’d like, without producing color shifts. Render your image twice. First, render it with as much Dehaze as you’d like. Second, render it without Dehaze.

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Then place the version without Dehaze in a layer on top of the version with Dehaze. Change the Blend Mode of the top layer to Color. This will give you a combination of the color of the top layer (without Dehaze’s color artifacts) and the luminosity of the bottom layer (with Dehaze’s contrast).

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How do you make two layers from one Raw file?

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If you’re using Lightroom, make a virtual copy and then double click on the Dehaze slider. Highlight the original file and the virtual copy and select Photo > Edit In > Open as Layers in Photoshop. Now in Photoshop, make sure to change the top layer’s blend mode from Normal to Color.

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If you’re using Camera Raw, open your Raw file as a smart object, then select New Smart Object via Copy in the Layer menu, and finally double click on the top layer to return the Dehaze slider to 0. Remember, change the top layer’s blend mode from Normal to Color.

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The technique of using the color of one layer to overlay another layer can be used for many applications. Here, it makes Dehaze even more useful.

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Read more color adjustment resources here.

Learn more in my digital photography and digital printing workshops.

Resurrecting Detail In Challenging Images With Photoshop

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Before channel blending

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After channel blending

Big problems call for big solutions. Blending channels is a powerful color adjustment strategy that can handle even the biggest challenges.
Color adjustment occurs by modifying the tonal structure of individual grayscale channels. Typically, the information within them is adjusted. Less typically, the information within them is replaced.
Blending channels is one way of replacing them. Blending channels takes information from one channel and combines it with information from another. Rather than simply enhancing existing tonal values, blending channels reshapes one channel’s tonal structure with another’s. Consequently, in a most cases, blending channels calls for a substitution of information by percentage not a wholesale replacement of the deficient channel. You usually blend channels from different versions of the same image because blending channels from different compositions produces a highly altered effect.
Blending channels is complex. It often produces additional unintended color affects that may require further correction, such as shifts in hue that aren’t uniform across the tonal scale. Blending channels is neither the simplest nor the most direct path to color adjustment, but in certain situations (files that are exceptionally problematic) it may be the best path. The resulting benefits can be dramatic.
When is blending channels appropriate? In extreme cases. Blending channels is designed to correct major color deficiencies. It’s recommended if a channel is severely deficient, either globally or in select areas. For example, by being extremely light or dark or having very low contrast, a channel may be lacking desired detail. That detail can be found in another channel. Fine-tuning color is best left to more traditional methods of color adjustment.
Many Methods
There are several ways to blend channels; Channel Mixer, Apply Image, Calculations, and using channels as layers. Let’s review the options in detail.
1_ChannelMixer_1
The Channel Mixer (Layer: New Adjustment Layer: Channel Mixer) blends percentages of channels within a single document. It can be applied as an adjustment layer and so corrections made this way can be changed or masked indefinitely. It cannot be used to blend channels from two documents. The Channel Mixer is an excellent choice for making global (the same percentage of channels for the whole image) color to black-and-white conversions. If you want to control black-and-white conversions locally (different percentages of channels for different image areas), use channels as layers instead.
2_ApplyImage
3_Calculations
The commands Calculations (Image: Calculations) and Apply Image (Image: Apply Image) can also be used to blend channels. With these two commands you can combine any two channels, from different documents, from any layer, at any opacity, with most blend modes. With Apply Image you target the channel you wish to change. With Calculations you blend to create a new document, a new channel, or a new selection. Neither Calculations nor Apply Image can be used as adjustment layers or layers, consequently corrections you make with either of these features are made permanently to an image. With Apply Image and Calculations you can take advantage of two less frequently used blending modes not found with other tools (Add and Subtract) but you cannot take advantage of four frequently used blending modes (Hue, Saturation, Color, and Luminosity) – even if you use the Fade command.
For the greatest control and flexibility use channels as layers. How do you do this? Copy any channel and paste it into any destination as a layer. (Target a channel (click on it); copy it (Select: All; Edit: Copy); then target the master channel (RGB) and paste (Edit: Paste).) You can activate, deactivate, mask, change, or replace this new layer indefinitely. Use Layer Styles (double click on the layer icon in the Layers palette) to determine Blend Mode, Opacity, Advanced Blending (to select which channel is affected) and Blend If options (to determine how This Layer affects the Underlying Layer or which values of the overlying layer affect the values of the underlying layer). What’s more, you get a dynamic preview of any changes you make while you make them. The adjustments you make are flexible, so you can remove them or fine-tune any of the settings future editing sessions. You can even blend two or more channels first, as layers, and then use the resulting new layer to blend with the Background layer. By turning channels into layers, you can achieve everything that the other methods achieve and more.
One File, Many Channels
You may be surprised to find that every file has at least ten channels to choose from. How do you get so many? Consider the file in different color spaces – RGB, CMYK, and LAB. Convert a duplicate file into another color space and you can use any and all of the resulting channels. In fact, you can choose between many, many more channels when you consider that when converting to CMYK there are five different options for generating a Black Plate (None, Light, Medium, Heavy, and Maximum) with two styles for each with two Separation Types (UCR and GCR). But, for the vast majority of situations, I recommend you try to keep things as simple as possible and stick with the standard three.
Be cautious with older files and lower end scanners when blending with the blue channel as it often contains significant amounts of noise. In fact, in some instances, blending channels can be used to replace some or all of the blue channel and thereby remove unwanted noise. Unlike blurring or despeckling, this method of removing noise will not compromise sharpness, but it may produce unwanted color shifts that will require subsequent correction.
A Good Preview
The possibilities are staggering. Is there anything that can help with the decision making process? Yes. A good preview. You’ll want to have multiple documents of the same image in different color modes (RGB, CMYK, LAB) visible at one time to simultaneously see the blended and the blendee. You may even want to make a side-by-side comparison of the component channels of a single document. To do this, use the Split Channels option in the Channels palette submenu. This command will break a single multi-channel document into multiple single-channel documents. (If a file has layers it must be flattened first to use Split Channels.) While doing this with several documents will quickly fill a screen, having the channels separated makes evaluating their relative merits infinitely easier.
Classic Strategies
With so many possibilities, how do you choose one channel as the best candidate to blend with another and how do you use it?
First, identify the channel causing the problem. Then, find the channel with the best contrast in the areas you wish to enhance (at a low opacity) or replace (at 100% opacity). (Stronger adjustments require higher opacities.) Finally, deal with any unintended side effects.
There are several tried and true strategies for dealing with classic problems. First, create detail where there was none before. Second, create contrast that wasn’t there before. Third, add more contrast to existing tonal relationships, if the values can’t be adequately enhanced using Curves.
Look to the Luminosity channel in LAB. Look to the black plate in CMYK. Look to complementary colors. Complementary colors often contain the best possibilities for increasing contrast (Red and Cyan, Green and Magenta, Yellow and Blue), in highly saturated values.
What are you looking for? Better detail in shadows or highlights, better contrast, and a similar tonal distribution. If you change the relative distribution of tones in a channel, you’ll create a non-uniform color shift where some colors will shift more dramatically than others.
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Sometimes channel blending produces unintended side effects.

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In most cases, these side effects can be cured.

Blending channels can produce unintended side effects. There are times when it’s better to achieve the necessary effect with this technique and accept its side effects, if the side effects are easier to cure than the initial problem. Typically, all that’s required is a little dose of additional tonal enhancement, either to the master channel (tone and contrast) or a single channel (color). If you find this is not the case, take this as a sign that this is not the right technique for the problem you face.
BlendModes

Layers offer many Blend Modes 

Control The Mix With Blend Modes
As well as controlling the amount channels are blended you can control the way they are blended, by using blending modes. Blend modes determine how new values are mixed with old values. There are dozens of blend modes to choose from.
As color adjustment is achieved by altering the luminance (light and dark) values of select channels (Channels create but don’t contain color or saturation.), when it comes to blending channels, you can limit the number of blend modes you use to those that affect tone; five are particularly useful – Lighten, Screen, Darken, Multiply, and Luminosity.
Lighten displays the lightest values of both This Layer and the Underlying Layer; its neutral color is black (you can’t lighten with black).
Screen multiplies the inverse values of the pixels lightness or darkness. It’s like registering same image in the same location from two projectors. Think of it as industrial strength lightening. Its neutral color is black (you can’t lighten with black). Screen can do wonders for opening up deep shadows. It has a tendency to blow out highlights. Use a contrast mask to remove the effect from highlights.
Darken displays the darkest values of both This Layer and the Underlying Layer; its neutral color is white (you can’t darken with white).
Multiply multiplies the values of the pixels on both layers and then divides by 255. It’s like registering two identical transparencies on a light table. Think of it as industrial strength darkening. Its neutral color is white (you can’t darken with white). Multiply can do wonders for reclaiming subtle highlight detail. It has a tendency to block up shadows. Use a contrast mask to remove the effect from shadows.
Luminosity combines the luminance values of This Layer with the hue and saturation of the Underlying Layer; it has no neutral color.
5_LayerStyle
Enhance The Blend
You can enhance a channel before (or if you use channels as layers after) blending it with another. Use any adjustment method that makes the data better to blend with. As you’re blending with black-and-white images, Curves is usually all you need for it offers the most precise control of tone. For instance, you might increase the contrast of an image before using it to blend with. If you’re using the channels as layers method, all you have to do is group a Curves adjustment layer to the new layer being used to blend with. The contrast of overlying layer can then be fine-tuned as the blend with the underlying layer is occurring. This way you don’t have to guess how much contrast needs to be added before blending, instead you see how much contrast to add while the blend is occurring.
Constraining The Effect
While blending channels may solve problems that other adjustment methods can’t, they may also produce new problems.
In a great many cases, if the tonal distribution of a single channel is substantially altered using another channel, color may shift in an unintended manner. If this happens simply make an additional adjustment to eliminate any side effects. There are times when the color shifts you encounter will be non-uniform (more in some areas than others), which may lead you to making more complex corrections than you had anticipated.
If the problem solved with channel blending and the resulting side effects lie in different areas of the image, consider masking away the side effects rather than correcting them. There are several ways of masking the side effects of channel blending from selected areas. One, simply brush them away by painting with a black brush on a layer mask. Two, use a contrast mask to hold back the effect from highlights or shadows. Three, use the Blend If function in Layer Styles; by sliding the black arrow to the right or the white arrow to the left you drop out the effects from values below or above them – by holding the Option key (Command on PC) you can split the sliders to fade the effect more smoothly.
If you think you’re not used to blending channels, think again. Every time you turn a color image into a black-and-white image you blend channels. In a grayscale conversion three channels are blended to create a single channel while when using either Hue/Saturation or Channel Mixer three channels are blended to equal RGB values. But, when it comes to color adjustment, blending channels is used infrequently, perhaps because it’s so little known. Blending channels is a sophisticated adjustment method. In a majority of cases you don’t need a method that’s this complex. Blending channels is best used in exceptional situations for enhancing originals with substantial problems. If you find that you use this technique frequently, you’re probably not addressing the real problem, the quality of your originals. Nevertheless, when you run into files with severe problems, blending channels will often save the day.
Read more on Color Adjustment here.
Learn more in my digital printing and digital photography workshops.

Using Color Management For Color Adjustment – Synthetic Profiles

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Synthetic Profiles – Big Change Small Price

How can you change the appearance of a digital image without changing the numbers that assign the colors in it? Change what those numbers mean, by changing image’s ICC profile. Using abstract or synthetic profiles, you can make massive changes to an image with little to no cost, changes that would ordinarily cause big problems using standard methods, such a posterization and noise. It’s a practice known to color geeks and few others. When you’ve got a big job to do, it can get you out of a pinch in a hurry.

In most cases we think of using color management to accurately match colors when moving between different color spaces; ICC profiles are used to describe different color spaces and to make precise transformations to values moved from one to another to maintain consistent appearances. In very rare cases, when profiles are assigned to image files without a color conversion, the appearance of the image changes; values stay the same, but their meaning changes so the image looks different. So when you use this unorthodox method of color adjustment, you get a change in appearance without changing the values in the file and this is particularly useful when you want to pay a very small price for making very big changes.

This is worth restating. What exactly is the difference between assigning an ICC profile and using an ICC profile to perform a color conversion? Using an ICC profile to convert color changes values to maintain the appearance of an image. Assigning an ICC profile changes the recipe for colors without changing the values in an image, so its appearance changes.

Real / Abstract / Synthetic Profiles

You could say there are “real” and “abstract” profiles. Real profiles describe the color capacity of real-world devices, like monitors and printers. Abstract profiles describe theoretical color spaces that don’t refer to specific devices, like the standard editing spaces we all use in everyday digital imaging – sRGB, Adobe RGB (1998), ProPhoto RGB, etc. Both real and abstract profiles are designed to maintain a consistent color appearance. So what’s a synthetic profile? It’s an ICC profile that is designed to change color appearance or to solve a color problem.

ColorSettings1

Color Settings

ColorSettings2

Color Settings Custom RGB option

 

Creating Synthetic Profiles
You can create synthetic ICC profiles with Photoshop. Go to Edit > Color Settings and making sure More Options is checked go to Working Spaces > RGB > Custom RGB. In the final window that appears, you’ll use three variables to create a synthetic profile; Gamma, White Point, and Primaries.

Gamma affects brightness and contrast. Gamma is the midtone adjustment applied to compensate for nonlinear characteristics of capture and display systems. It’s the slope of the input-output curve. A slope of 1 is linear or with no change between input and output. Values larger than 1 make shadows darker; values less than 1 make shadows lighter. ColorMatch RGB and ProPhoto have gammas of 1.8. sRGB and Adobe RGB (1998) have gammas of 2.2. You can set a value as low as .75 and as high as 3.0.

Gamma is the most useful setting of the three; it’s excellent for making industrial strength adjustments to exposure. It has one variable.

White Point is the color temperature of white produced by combining red, green, and blue primaries at maximum strength. It’s measured in Kelvin degrees Fahrenheit. 5000K is the temperature of daylight (at high noon) and the industry standard viewing light. A higher value is cooler (bluer); a lower value is warmer (yellower).

White Point is useful for gross color adjustment; the results are best fine-tuned with other tools in Photoshop. It has two variables.

Primaries are the chromaticities (hue and saturation) of the red, green, and blue components that define a color space. Each primary is specified by an x and y coordinate. There are nine defaults to choose from including Adobe RGB (1998). If you’d like to start with values from other color spaces (including the other standard editing spaces like sRGB, ColorMatch RGB, Apple RGB, and ProPhoto RGB), using the RGB drop down menu specify a color space first, this sets the starting point, and then pull up to Custom RGB, where you can modify those values.

Primaries is the most complex and difficult to use of the three; it requires a lot of experimentation; it’s capable of making exotic color adjustments that can’t be duplicated with other tools in Photoshop but it’s much harder to predict and control. It has six variables.
To make it easier to preview the results of your explorations with synthetic profiles, discard the profile of the image you are viewing. Go to Edit > Assign Profile > Don’t Color Manage This Document. Photoshop uses the current Color Spaces Working Spaces settings to display files without ICC profiles. If you don’t do this, you’ll have to save a synthetic profile and then take the extra step of applying the profile to see the results, which will slow you down considerably.

When you’re ready to save your synthetic profiles, use Color Settings’ RGB drop down menu and pull up to Save RGB. (Don’t use the Save button on the right side of the Color Settings dialog; instead of saving an ICC profile, this saves all of the Color Settings as a .csf file, useful for syncing multiple Adobe applications.) When you finish creating a synthetic profile click Cancel in the Color Settings dialog; you don’t want synthetic settings to become your default RGB editing space as they are used when creating new files.

If you want to archive or share synthetic profiles, you can copy the profiles out of the folder they’re saved in. (On a Mac, profiles are saved with this path – Library > Color Sync > Profiles.)

To apply a synthetic profile go to Edit > Assign Profile command. You can see before and after appearances by checking the Preview box on and off.

Exploring Your Options

Because using synthetic profiles is so abstract, it’s useful to explore your options by comparing the results of multiple profiles side-by-side. While you’re exploring your options, at any one time, have a minimum of two identical files open in Photoshop so that you can carefully assess the results of different profiles.

Make a number of synthetic profiles based on your standard editing space (My standard editing space is ProPhoto RGB.) with different gamma settings varying in .1 or .2 increments. When you save your synthetic profiles, use a standard naming convention to tell the differences between them, such as SYN ProPhoto G2.2, SYN ProPhoto G2.4, etc.

Once you’ve applied a synthetic profile, should you then convert the file to a standard editing space? You don’t need to. Your synthetic profile uses the standard ICC language and should be accurately read by any software that is ICC compliant. One advantage to keeping it in the synthetic color space is that your file will accurately inform you about its creation. But if it makes you feel better, you won’t pay much of a price if you convert to a standard editing space; the few minor quantization errors associated with such color conversions are almost always invisible to the naked eye.

Fine-Tuning Your Results

While you’ll be able to perform the lion’s share of color adjustment using a synthetic profile, most images will benefit from additional fine-tuning through standard image editing practices in Photoshop.

With just a little experimentation, you’ll find you too can make big changes to your images and pay a small price using synthetic profiles. Using synthetic profiles is color adjustment without editing values; they change no values, but they do change the meaning of those values – and thus their appearance. Don’t believe it? Check your Histogram when you assign a profile. You won’t even see it move! It is kind of unbelievable. Try it. See it with your own eyes. You’ll quickly become a believer too.

Read more on Color Adjustment here.
Learn more in my digital printing and digital photography workshops.

Photoshop’s Color Lookup Makes Complex Color Effects Easy

Resonance in Blue and Gold IA

  Original Image

Resonance in Blue and Gold IA

The Color Lookup Pastel8Hues creates very strong color effects.

Resonance in Blue and Gold IA

Any Color Lookup adjustment layer can be modified with Blend Modes. 

05_ColorLookup

The Color Lookup Adjustment

Originally designed for color grading film and video, Photoshop’s Color Lookup feature offers novel ways to adjust color that will quickly reveal new possibilities in your images. Capable of performing extremely complex calculations extraordinarily efficiently, color lookup tables (LUTs) work by looking up a source color in a table and using the replacement color specified in the grid to transform it for the final destination.

Like Match Color and Gradient Map adjustments (See my last two articles for Digital Photo Pro.) the color effects Color Lookup generates are so complex they are not easy to previsualize. Like anything new, this takes practice. And these are new! Experiment and you’ll find many rich possibilities. Unlike Match Color, Color Lookup is loaded with presets that will allow you to quickly explore many different effects, ones that are far more sophisticated than Gradient Map presets. In this way, using them can be as easy as using many smartphone app effects.

Color Lookup offers three types of LUTs, each with its own drop down menu which contains multiple presets – 3D LUT File (27 presets), Abstract (15 presets), and Device Link (5 presets) for a combined total of 47 presets. While you can only apply one Color Lookup with a single adjustment layer, you can use multiple adjustment layers to successively apply as many Color Lookups as you like. Perhaps not infinite, the possibilities are many.
What is the difference between these three types of LUTs?

06_3DLUT

3D LUTs

3D LUT File
Dependent on color space, 3D LUT presets load and export files with 3DL, CUBE, LOOK, and CSP extensions. While Gradient Map adjustments use one channel (the grayscale values of the combined RGB channel), these lookup tables use all three color channels. They do not generate 3D effects as their name might suggest.

07_Abstract

Abstract Profiles

Abstract
Abstract presets load and export ICC profiles. These settings are not color space dependent so they maintain consistent appearances during conversions to alternate color spaces and are favored when the color space of a file is likely to change during a workflow, as it may when moving files across different output devices or to video.

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Device Link Profiles

Device Link
Also dependent on color space, this format is smaller and more portable than 3D LUTs.
3D LUT and Device Link presets are color space (sRGB, ColorMatch, Adobe1998, ProPhoto, etc) dependent and are recommended for use in the color space they were created in – all of the RGB presets were designed for use in sRGB. (LAB supports only Abstract presets. CMYK also supports Device Link but not 3D LUT presets.) This won’t stop you from generating impressive color effects other color spaces. You can use many presets with color spaces other than the ones they were intended for, although the visual appearance they generate will be somewhat different. You need to keep this in mind when you’re trying to achieve consistency between different files. Be mindful that if you make a color space conversion with an active Color Lookup adjustment layer, the appearance of the file will most likely change during conversion. (To get around this, you can merge the effect into a layer before making the color space conversion.) Remember this when you create your own Color Lookup presets.

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Adjustment Layers offer Blend Modes like Color.

10_LayerStyle

 Layer Styles offer Blend If sliders that remove effects from shadows and /or highlights.

Get Even More Control
At first glance, you might be tempted to think that you have limited control over Color Lookup effects. You either like an effect or you don’t. Don’t move on too quickly. Take another look. You actually have lots of control. When you apply a Color Lookup table as an adjustment layer, you can modify the effect by using Opacity and/or Fill (globally reducing strength with a slider), layer masks (locally reducing strength with a brush), Blend If Sliders (removing the effect from shadows and/or highlights with sliders), and blend mode (modifying the ways color adjustments are calculated). Even with all of this control, it’s likely that you’ll want to further refine the effects of a preset with additional color adjustments, using other tools, like Curves and Hue/Saturation.

Resonance in Blue and Gold IA
Resonance in Blue and Gold IA
Make Your Own Presets
You can also generate your own Color Lookup presets. To do this create a color effect you like with any with any combination of adjustments layers, Opacity and Fill, Blend If sliders, blend modes. (Layer masking and transparency will not be included, because alpha channel information in alpha channels is not included in the recipe.) Then go to File: Export: Color Lookup Table, name the file, and click OK. (I recommend the titles you give your presets include the color space you created them in.) These files are stored in Photoshop’s Presets folder or if they’re saved as ICC profiles in your operating systems Profiles folder. You can now use your custom preset at any time on almost any file by making a Color Lookup adjustment layer and choosing your preset. You can share your custom Color Lookups with others by giving them these exported files. Color LUTs created in Photoshop can even be used in other programs such as After Effects, Premiere, SpeedGrade and other applications that use color LUTs.

Using Color Lookup adjustment layers is one way of creating a condensed layer stack but it comes with a price – you won’t be able to adjust or mask individual adjustment layers. If you’d like to do this, as an alternative solution, you can place all of the adjustment layers into a Group and drag and drop the Group from one file into another when needed.
If you want to produce a Color Lookup preset and achieve the greatest consistency in appearance between multiple images you’ll want to use a file that is representative of a majority of the images it will be used on and include a professional color chart like X-Rite’s Color Checker. (This is especially important when processing video.)

Using Photoshop’s Color Lookup you can choose to create color effects as subtle or dramatic as you like. This game-changing color adjustment tool may seem exotic at first because it offers a new way of thinking about and seeing in color. Once you become more familiar with this mindset you’ll truly begin to see with new eyes. Isn’t that what it’s all about?

Read more on Color Adjustment here.
Learn more in my digital printing and digital photography workshops.

See Color In New Ways With Photoshop’s Gradient Maps

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Before and after the Gradient Map     

Whether used subtly or dramatically, Photoshop’s Gradient Map color adjustment tool can open up new ways of seeing and working with color for any artist. Photoshop’s Gradient Map assigns new colors to existing brightness values. With it, you can enhance existing colors, transfer colors from one image to another, or create entirely new color relationships. It can be wild!
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The Gradient Map

The Gradient Map interface looks difficult to use but with a few pointers you’ll find it surprisingly easy to use. While you can apply a Gradient Map directly to a layer (Images: Adjustments: Gradient Map), I recommend you apply Gradient Maps as adjustment layers (Layer: New Adjustment Layer: Gradient Map), to take advantage of both the greater flexibility and control you’ll gain over the final effect. Once activated, there are a number of default presets you can experiment with but it’s most likely that you will want to create your own. Simply click on an existing gradient in the Properties panel to activate the Gradient Editor. Click New. Click at the bottom of the gradient to add new colors. A pointer will appear, double click it or the Color box to choose a color. You can move the pointer to direct the color into different tonal values (Move left to target darker values and right to target lighter values. Alternately, enter a new number in the Location field.) while the diamonds left and right of it will control how each color fades into surrounding colors. You can add dozens of different pointers/colors, but for most applications I recommend you restrain yourself to as few as possible. You can delete a pointer/color by clicking on it and clicking Delete or by pressing the Delete key. When you create an effect you’d like to use more than once, type a Name and click Save; you can easily store, retrieve, and share these “grd” files.
The color effects you can generate with the Gradient Map are so powerful and so varied you simply must spend a little time experimenting with it to truly understand both how far you can go and how subtle you can get. Consider this kind of visual research time well spent.
After you’re done experimenting, then it’s time to deliver.
Working with the Gradient Map often takes a little finessing. You’re likely to be a little disappointed if you try and get the perfect colors with the Gradient Map alone. You can spend a great deal of time picking and repicking colors until you get it just right. Instead, try working more broadly, getting close to a desired effect and then fine-tuning the results.
BlendModes

Layer Blend Modes give more control

LayerStyle

Layer Style removes effects from shadows and/or highlights

Here are the go to tools for fine-tuning the results of Gradient Map adjustment layers. Use the Opacity slider to reduce effects that are too strong. For selective opacity, add a layer mask. Use Blend If sliders (double click on a layer to activate them) to reduce or remove effect from shadows or highlights or both. If transitions created by Blend If sliders aren’t smooth enough, use a luminance mask.
GradientMap_BlendMode

Normal and Hard Light blend modes compared

Blend Modes can be used to add more control over the way colors mix. In particular, focus on the color blend modes (Hue and Color) and the contrast blend modes (Overlay, Soft Light, and Hard Light). Hue restrains the effect to that element of color only. Color restrains the effect to both hue and saturation, removing any effect on luminosity. In order of increasing intensity, Soft Light, Overlay, and Hard Light boost contrast and gradient colors will have a more transparent appearance.
Even with all of this control, it’s likely that you’ll find the best results are most often achieved by using this tool to create an interesting color foundation and then refining it with additional color adjustment tools like Curves and Hue/Saturation.
Once you’ve mastered the interface the real challenge begins – visualizing color possibilities. Pre-visualization can only go so far; instead use software as a tool for visualization. Instead of rushing to a single finished result, I prefer to work on multiple copies of an image to make side-by-side comparisons of a set of variations. The possibilities are seemingly so limitless that you must perform some experiments to find the best solution. If your experiments are both targeted and iterative, then you’ll generate many solutions that are more likely to be optimum.
Here a little color theory can be useful. Use dark colors in shadows and light colors in highlights; otherwise you may posterize or solarize. Use analogous colors (similar color families) to create transitions; transitions between complimentary colors tend to get muddy. Variations on earth tones work well for both realistic and antique effects. Variations on warm colors can add intensity, even fire. Variations on cool colors can generate nocturnal and even aquatic effects.
Remember, you can sample colors from one image and apply them to another. Gradient Map effects are distributed based on lightness values so keep this in mind when selecting and transferring colors.
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Black and white conversion plus toning created with Gradient Map

Amazingly, you can even make successful color to black and white conversions with Gradient Maps – just use neutral colors. Again, for naturalistic effects, you’ll want to create progressions that move from dark to light, but the steps and the transitions in between can be varied substantially. Guard against posterization and excessive noise. You can even create black and white toning solutions with the Gradient Map; it’s excellent for split tone effects that target different hues into different tonal values.
Photoshop’s Gradient Map is an exotic color adjustment tool that can be a real game changer. If you truly understand the possibilities this tool opens up you will have learned to see in new ways. What could be more valuable?
Read more on Color Adjustment here.
Learn more in my digital printing and digital photography workshops.

Photoshop’s Match Color May Change The Way You See

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Source

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Target

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Final Effect

MatchColor

Photoshop’s Match Color

 

Little explored and capable of opening up whole new frontiers in color adjustment, Photoshop’s Match Color is a tool every user should be aware of – even if it’s only to know what’s possible.

There are three primary reasons to consider using Match Color: one, to match two colors exactly; two, to remove strong color casts; and three, to creatively apply the color in one image to another.

Match Colors Precisely

When a precise color match is critical, for instance when matching the same products in two images, Match Color is hard to beat. And, in terms of easy of use, using it beats placing sample points and moving sliders to make the targets match. You can create statistics from and apply the effect to either an entire image or only a portion of an image using selections.

Remove Strong Color Casts

Match Color does an exceptional job of removing strong color casts. One of the primary reasons it was developed and most common uses for it is to remove the strong color cast in underwater images. It does an amazing job at revealing the complex color relationships below the color cast. Here, you don’t even need a source image. Just check Neutralize. If the effect is too strong you could use the Fade slider, but I recommend you apply the effect to a duplicate layer and use the Opacity slider of the layer or if you want to reduce the effect selectively, use a layer mask. Using this feature on images that don’t contain strong color casts often produces pleasing results too.

Create Complex Color Changes

This is where it really gets interesting. What if you took colors from a candy store and applied them to the sky? What if you took colors from a sunset and applied them to a landscape? What if … I know, I sound like a kid. You’ll feel like a kid when you use Match Color. It seems like anything is possible. When you first view the results, you’ll do a double or triple take. You have to see it to believe it.

The math is complicated, very complicated. The tool’s interface is simple and easy to use. Learning how and when to use it is deliciously challenging. With practice you can develop an intuitive feel for the direction color relationships will move in and start to think predictively when using Match Color, but the final effect it generates is usually so complex you have to see it to believe it.

 

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Normal

5_Source2TargetNeutralize

Neutralize

 

Taming The Beast

Match Color samples the colors from one image and applies the resulting statistics to another image; all three elements of color Hue, Saturation, and Luminosity are taken into account in both the source and the target images. To do this a minimum of two files must be open at one time, a source and a target. Once saved, you can load these statistics in the future to any image, as long as it is in RGB. Match Color only works in RGB color mode. Not available as either a non-destructive adjustment layer or a Smart Filter, Match Color must be applied permanently to a layer, so consider applying it to a duplicate or composite merged layer.

You have limited controls over the results. The Neutralize check box; try it, you might like it – a lot. The Luminance slider; be careful of the image’s dynamic range when using it. The Color Intensity slider; in addition to saturation it also control how much variety in hue is generated – higher settings produces more of both. The Fade slider; it’s reduction of the effect is slightly different than applying the full effect to a layer and then reducing its Opacity, but the former cannot be localized so I prefer the latter. One check box, Neutralize, and three sliders give you some controls over the results.

You can either use all the colors in an image or only colors within a selection in a source image to create statistics from; after making a selection in the source image go to the target image and in the Match Color dialog box check Use Selection in Source to Calculate Colors.

 

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One portion of source selected

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Another portion of source selected

 

Alternately, you can modify the calculation by selecting a portion of the target image; after making a selection in the target image, apply Match Color and check Use Selection in Target to Calculate Adjustment. If you’d like to apply that effect to the entire image instead of just a portion of it, instead of applying the effect, check Save Statistics, then press Cancel, and when you reapply Match Color check Load Statistics.

 

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Two sources applied consecutively

 

You can even apply several statistic sets progressively to the same layer to create still different effects.

 

 MatchColor_Layers

Effect layered over original

BlendModes

Layer Blend Modes give more control

LayerStyle

Layer Style gives you still more control

 

You can use the many power of layers to control how the new colors blend with the old. Reduce the layer’s Opacity to restore some of the original color; add a layer mask to do this selectively. Use the layer’s blend mode to control how the new colors mix with the original colors; in particular try the blend modes Color and Hue, which will use the new hues with the original luminosities. Use the layer’s Blend If sliders to remove the effect from shadows and/or highlights; alternately, use a luminosity mask. Applying Match Color to a new layer gives you a safety net (You can always return to the original color.), allows you to easily compare more variations, and gives you more control.

One of the strategies that really makes this technique shine is to first create an interesting color foundation with Match Color and layer options and then refine the colors further with additional color adjustment tools.

Controlling the effect with more any precision is challenging. You can change the colors of either the source or the target images before creating and /or applying the statistics. Use any tool in Photoshop. The question is how? (Here’s one tip. Inverting colors before sampling them often generates interesting results.) Doing this involves a lot of trial and error. Yet, these color experiments can sometimes be profitable. Once in a while, they lead to real breakthroughs. At a bare minimum, they’ll encourage you to think more flexibly about color.

Match Color is an exotic color adjustment tool that can be a real game changer. Try it and you’ll see and think about color in new ways. What could be more exciting?

 

Read more color adjustment resources here.

Learn more in my digital photography and digital printing workshops.

Using The Power of Photoshop’s Color Blend Modes

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 Contrast added – Normal and Luminosity blend modes compared.

BlendMode_Hue

Hue adjusted – Normal and Hue blend modes compared.

BlendMode_Color

Hue adjusted – Normal and Color blend modes compared.

BlendMode_Saturation

Saturation added – Normal and Saturation blend modes compared.

When you adjust color in digital images, several common unintended byproducts arise. Increase or decrease contrast and saturation will rise or fall. Increase or decrease saturation and lightness will change. Make a hue adjustment with Curves (or Levels) by targeting specific channels, and an image will either lighten or darken. Make a hue adjustment with Hue/Saturation, and both saturation and luminosity are likely to shift, sometimes lightening and other times darkening. Correct one problem, and you may create another. Sometimes these byproducts are desirable; usually, they are not. While these changes may be minor, sometimes insignificant, when making subtle adjustments, they can become major when making more dramatic adjustments.

Is there a cure? There are several!

You can make additional adjustments to correct the byproducts of one adjustment. For instance, to compensate for value shifts when making color adjustments by targeting individual channels with Levels or Curves, many return to the Master channel to correct the accompanying shifts in value. To correct saturation shifts when contrast has been increased or decreased, a second adjustment is often made with Hue/Saturation. Some of these moves bring new problems with them, which will, in turn, need additional adjustment. If the problems are minor, usually, the byproducts are accepted. This is appropriate only when the byproducts are desirable and far less than ideal when they are not.

Most of these moves are made in an attempt to stabilize one component of color while another shifts.

Color can be broken down into three essential elements; hue (a spectrum around the color wheel from red through yellow, green, blue, cyan, magenta, and back to red), saturation (a gradient from intense to dull), and luminosity (a gradient from dark to light). These problematic byproducts, typically found in standard methods of color adjustment, arise because only a few exotic color spaces treat the three distinct qualities of color separately. To control only one quality in RGB and CMYK, you typically have to make adjustments to more than one channel. In LAB, luminosity has its own separate channel, and you can make adjustments to it alone, but saturation and hue are still wrapped into two channels, A and B. The color spaces that treat all three elements separately, HSB, HSL, and HSV, are not supported by Photoshop (or Lightroom).

Some adjustment tools allow you to make adjustments to one component of color without affecting the others. Favor them whenever practical. For instance, you can check Preserve Luminosity when using Color Balance to stabilize brightness when making adjustments to hue. This works well when adjustments are made to the midtones. But, when targeting highlights and/or shadows, brightness or contrast may shift. Tools like these build the solution for the problem directly into their interface. But these tools are not always the tools we need to accomplish a given task, nor are they the most precise.

Some tools even produce problems that are not curable. For example, increasing or decreasing value using the Lightness slider with Hue/Saturation will reduce an image’s dynamic range, making white or black gray while darkening or lightening. The best policy is to avoid using these tools altogether. You can do more and do it with greater precision using other tools. (In this specific case, use Curves.)

Wouldn’t it be nice if you could target one specific component of color without affecting the others with any color adjustment tool? When you use Photoshop, you can. You can use the blending mode of adjustment layers to constrain the effects of an adjustment to one or more components of a color. If you are making an adjustment directly to an image without using adjustment layers, you can Fade (Edit: Fade) the problem away immediately after applying the adjustment. Unfortunately, you cannot do this during Raw conversion with either Lightroom or ACR. Many of these side effects are built into the behavior of the sliders, and no additional blend mode feature exists.

You’ll find all of the blend modes in Photoshop’s Layers palette. All layers, including adjustment layers, have a blending mode. A layer can only have one blending mode, but a layer’s blending mode may be changed at any time. The default is Normal. But there are many other modes to choose from. The long list of options you will find under the blending mode pull-down menu, offering seventeen choices in all, may seem overwhelming at first and deter you from using them altogether. While some experimentation with all of the blending modes may prove fruitful, start with the four that are most useful for color adjustment – the four that target specific components of color; Hue, Saturation, Color, and Luminosity.

You can use the adjustment layer blending modes of Hue, Saturation, Color, and Luminosity, to target single color components, regardless of which space you are editing in. The blending mode of an adjustment layer constrains the effects of an adjustment to the component of the color specified in its title. Hue allows an adjustment layer to affect only hue, eliminating shifts in luminosity. Saturation allows an adjustment layer to affect only saturation, eliminating shifts in luminosity. (Use this for most saturation adjustments, for instance, when you use Hue/Saturation.) Color allows an adjustment layer to affect both hue and saturation, eliminating shifts in luminosity. (Use this for most hue adjustments, for instance, when you use a single channel in Curves.) Luminosity allows an adjustment layer to affect only value or brightness, eliminating shifts in saturation. (Use this for most contrast adjustments, for instance, when you use the master channel in Curves. This functions just like adjusting the L channel in LAB without having to make a color mode conversion, possibly forcing you to flatten a file.)

You can specify the blending mode of an adjustment layer when you first create it. Or, you can change the blending mode of an adjustment layer after its creation. Either way, it’s more than likely that you will want to compare the effects of both the alternate blending mode and the Normal blending mode. Sometimes, you may find you like the side effects and don’t want to remove them. In these cases, leave the blend mode on its default Normal. As a rule, with exceptions, I recommend you use the blend mode that targets the element of color you are adjusting.

You cannot reduce a blending mode by a percentage; it’s an all-or-nothing proposition. If, for instance, you want to remove most, but not all, of the additional saturation introduced by a shift, in contrast, you will need to choose a blending mode, either blending mode – Normal or Luminosity and then make an additional Hue/Saturation adjustment. Pick the mode that gets you closest to the result you desire, and then fine-tune the final effect with a subsequent adjustment.

The precision and degree of control over color you can acquire today is nothing short of astonishing. It is responsible for producing a dramatic r/evolution in color photography. We now have near total control of color’s three primary elements – hue, saturation, and luminosity. Add to this nonlinear color adjustment (even color transformation) the ability to affect specific hues without affecting others. Add to this the ability to make adjustments to specific ranges within each of those components, for instance, the saturation of highlights and/or shadows, rather than the component in its entirety. And there are many other possibilities. You can do virtually anything. You need only imagine the possibilities and then find the right tool for the job.

Read more about Color Adjustment here.
Learn more in my digital photography and digital printing workshops.

How To Evaluate All Photoshop Color Adjustment Tools

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1_LuminosityGraph
2_HueGraph
3_SaturationGraph

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The Photoshop Color Adjustment Tool Survey – The Go To, The Exotic, And The Redundant

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You can evaluate any color adjustment tool, in any software ­– past, current, or future –based on the control it offers over one or more of the three elements of color – Luminosity, Hue, and Saturation.
Use this as a strategy for quickly mastering the intricacies of color adjustment in Photoshop: own the six go to tools; familiarize yourself with the eight exotic tools; forget about the eleven redundant tools.

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Go To Color Adjustments

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There are a six color adjustment tools I shudder to think of living without; Curves, Hue/Saturation, Vibrance, Selective Color, Photo Filter, and Black & White

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5a_Curves

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Curves offers the ultimate control over luminosity; no other adjustment offers such precision over the relative darkness and lightness of shadows and highlights. Using the separate channels, Curves offers the same kind of precision when adjusting hue.

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5b_HueSaturation
5c_Vibrance

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Hue/Saturation and Vibrance are the two essential tools for adjusting saturation.

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What’s the difference? Vibrance saturates less saturated colors more and prevents clipping in very saturated values, producing a heavier appearance. Hue/Saturation produces a lighter more intense effect, so use it cautiously; you can quickly clip values, producing an overly smooth, overly saturated synthetic appearance if used aggressively. Similarly, handle its Hue slider with care; it’s really more useful for color transformation than it is color enhancement. Unlike Vibrance, Hue/Saturation offers the ability to adjust individual hues without the need for masking. Neither has the ability to selectively adjust the saturation of highlights, midtones, and shadows; for this you’ll need a luminosity mask. Vibrance provides only a very limited ability to selectively adjust colors with different levels of saturation while Hue/Saturation provides none. (For a way to do this read my article Saturation Masking on DigitalPhotoPro.com.)

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5d_PhotoFilter

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Photo Filter offers the ability to adjust the hue and to a more limited degree saturation of an image much like an analog lens filter would do, only much more precisely and flexibly. Though less intense, it preserves hue variety better that a Color Fill layer set to a blend mode of Color.

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5e_SelectiveColor

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Selective Color trades in subtlety, referencing CMYK adjustments without leaving RGB working spaces. Its ability to adjust the hue of whites, neutrals, and blacks and its ability to mix white and black into other hues, producing reduced saturation tints and shades, makes it unique.

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5f_BlackWhite

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Black & White is the simplest and most powerful tool for converting color to black and white, first reducing saturation to zero and then adjusting luminosity based on original hues. It shines brightest when used in combination with Hue/Saturation and when applied selectively with masks in multiple passes.

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Exotic Color Adjustments

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You’ll see and think about color differently once you use Photoshop’s three most exotic color adjustment tools; Color Lookup Tables, Gradient Map, and Match Color. (For more detail on each of these adjustments read my previous articles on DigitalPhotoPro.com.) They affect luminosity, hue, and saturation in complex non-uniform ways.

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6a_ColorLookUp

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Color Lookup Tables combines multiple color routines or recipes into a single adjustment, making it easy to create consistent effects across multiple images; it’s most frequently but not exclusively used for color grading the many stills in a video.

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6b_GradientMap

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Gradient Map uses the luminosity values of an original to selectively distribute new colors into an image.

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6c_MatchColor

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Match Color applies the color values of one image to another, based on a complex statistical analysis of the color relationships in both; it has an added benefit of being able to neutralize strong color casts, such as those found in underwater exposures, without the use of a second image.

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Five other exotic color adjustment tools are worth noting.

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While preserving shadow and highlight detail is best done during exposure and Raw conversion, and while you can mask a Curves adjustment to the shadows or highlight, both the adjustment Shadows/Highlights and HDR Toning offer occasionally useful sharpening options that Curves doesn’t, in the form of Radius sliders, which potentially makes them more related to detail enhancement than color adjustment.
Cast Equalize (resets dynamic range), Posterize (reduces gradation), and Threshold (reduces all values to pure black or white) into the really exotic category. They have real uses for very graphic images and for analysis but offer little that is useful for photorealistic images.

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Redundant Color Adjustments

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Part of mastering a tool is learning what not to use. Many of Photoshop’s color adjustment tools are redundant, offering similar control over the same elements of color – with less power and precision. You can simplify your toolset by eliminating these eleven adjustment types from your workflow. Instead, use the tools that give you more control.

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Brightness/Contrast (Use Curves instead.), Exposure (Use Curves instead.) Levels (Use Curves instead.), Color Balance, (Use Curves instead.), Invert (Use Curves instead.), Equalize (Use Curves instead.), Desaturate (Use Hue/Saturation instead.), Replace Color (Instead, use Select By Color Range and then Hue/Saturation.), and Channel Mixer, Apply Image, and Calculations (Instead, use Layer Styles to blend channels, with or without a mask. (For more on this technique see my previous article Blending Channels on DigitalPhotoPro.com.)

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See the pattern(s)? Two adjustments, Curves and Hue/Saturation, and one layer technique can outperform all of these eleven adjustments.

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Blend Modes

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You can make any color adjustment in Photoshop more precisely target an element of color by using one of four Blend Modes – Luminosity, Hue, Saturation, and Color (a combination of Hue and Saturation). Simply change an adjustment layer’s blend mode from its default Normal. If, instead, you apply an adjustment directly to an image, immediately after applying it, select Edit: Fade (Command / Shift / F) to change the Mode. As a general guideline for all color adjustments, I recommend you make a standard practice of using the blend mode of the element of color you are adjusting, making exceptions when desired.

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Lightroom & Camera Raw

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Can the separate but related programs Lightroom and Camera Raw do things that Photoshop can’t? Yes. While the majority of these two interfaces, which differ in appearance but not in function, provide controls that are quite similar to but sometimes more limited than what you find in Photoshop, they can do three things that can’t be done in the same way in Photoshop: first, White Balance (Curves and Photo Filter are similar but different.); second, Clarity (High Pass filtration is similar but different); and third, the HSL panel is able to produce luminosity adjustments of individual hues without adverse side-effects on dynamic range.
While the precision of the adjustments provided in Lightroom and Camera Raw is often more limited, it’s usually best to do the basic heavy lifting during Raw conversion – it’s less destructive – and then either dramatic transformations and/or fine-tuning in Photoshop.

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In the future, if we discover a single interface that allows us to precisely and without side-effects control the luminosity, hue and saturation of any range of brightness (L), colors (H), and intensities (S), then we’ll have found the Holy Grail of color adjustment. For now, the Photoshop interface, a product of more than 25 years of continual expansion, is more complicated than it needs to be, but it’s capable of producing magic – so much magic. When you clarify your thinking about color, you’ll find it becomes much easier to navigate interfaces and master color adjustment. Keep it simple. Remember, color only has three elements – Luminosity, Hue, and Saturation – so color adjustment is all about controlling the relationships between them … nothing more and nothing less.

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Read more color theory resources here.

Read more color adjustment resources here.

Learn more in my digital photography and digital printing workshops.

Tips & Strategies For Mastering Color In Photoshop

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OPTIC 2015 featured dynamic presentations by the world’s top outdoor photographers and gear from the premier manufacturers over three days in New York City brought to you by B&H and Lindblad Expeditions.

Couldn’t attend in person or want to review at your own pace? Now you can view all the presentations of your favorite speakers from the conference.

I presented tips and strategies For Mastering Color In Photoshop. Watch it and you’ll get a taste for the artistic perspective and advanced color adjustment strategies I offer in my digital photography and digital printing workshops. You’ll see in new ways.
View Mastering Color In Photoshop here.